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acidadebranca:

A cellular grid was used to generate a frame for pathways to have a more even floor to walk on. This time, the modeling was done to scale. Points were restricted at the pathway edges to create ramps on the raised platform. The mesh was relaxed within the grid cells to create blob-like forms by restricting the outlines of the grid. The roof membrane was stretched towards the center of the cells. The idea is to create a circulation path within the space, where depressions within the grid cells could be used for seating etc. Although more control was gained over the digital FormFinding process, there were a lot of restrictions with using the algorithm. Material behaviour and mesh qualities could not be embedded within the logic of the algorithm. Deforming the mesh was not done in real time either, which was a major restriction. We would like to create a script eventually that solves the problems of the current tools we are using and calculates the forces as output.
http://hybios.blogspot.pt/2011/06/hybios-30-new-approach-from-digital.html

acidadebranca:

A cellular grid was used to generate a frame for pathways to have a more even floor to walk on. This time, the modeling was done to scale. Points were restricted at the pathway edges to create ramps on the raised platform. The mesh was relaxed within the grid cells to create blob-like forms by restricting the outlines of the grid. The roof membrane was stretched towards the center of the cells. The idea is to create a circulation path within the space, where depressions within the grid cells could be used for seating etc. Although more control was gained over the digital FormFinding process, there were a lot of restrictions with using the algorithm. Material behaviour and mesh qualities could not be embedded within the logic of the algorithm. Deforming the mesh was not done in real time either, which was a major restriction. We would like to create a script eventually that solves the problems of the current tools we are using and calculates the forces as output.

http://hybios.blogspot.pt/2011/06/hybios-30-new-approach-from-digital.html

n-architektur:

DRAGON SKIN PAVILION 
The Laboratory for Explorative Architecture & Design (LEAD) 

n-architektur:

DRAGON SKIN PAVILION 

The Laboratory for Explorative Architecture & Design (LEAD

(via ro-w)

letsbuildahome-fr:

Island City Central Park GRIN GRIN by Toyo Ito

Island City is a 400 hectare artificial island on the eastern side of Hakata Bay, and this building is to help create a new nature on this stark and flat island.